Dreamcast Widescreen hacks

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is it possible to have widescreen + 60fps battles in Grandia 2 US as a codebreaker code?

I did try codes for Grandia 2 US mostly because PAL version has issues in VGA lagging if I remember

codes unfortionatly is not a way to go as I quickly ran out of the limited space for codes (Codebreaker will start to delete codes once you hit over the limit)

EDIT

The problem comes up in battle it's the voices that get cut off, I don't know if this will work but thinking maybe mix files from US and UK versions (BTL folder from US copy in the UK copy) another minor annoyence was some magic FMV only shows one half mostly ground based (not sure if that happens in both, it's been a little while since my Dreamcast was booted)
 
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Thanks you :-)
I'll try it to understand with dead or alive 2 as the example.

For grandia 2, in the french translation project, we had Sync the voices for Fmv.
We noticed nothing else wrong in PAL version...
In 16/9 hex patch there is one glitch left, it's in pause menu, the item zoom are not good.
 
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Nightmare Creatures 2 PAL hex code

Code:
Find
52 97 C0 95 0F 01 20 42 99 80 F3 99 74 68 10 CD CC 8C 3F C3 9A 46 3A 5C 80 4E 43 32 5F 57 43 45
Replace
52 97 C0 95 0F 01 20 42 99 80 F3 99 74 68 10 40 3F B0 3F A3 9A 46 3A 5C 80 4E 43 32 5F 57 43 45
 
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Here are some of the last codes that I requested from @megavolt85 . I think these were missed here.
I forget who posted this archive back when Assembler was still working, adding it here in case anyone else wants to look.


GameShark/Codebreaker/Xploder codes

Spawn - In the Demon's Hand v1.003 (2000)(Capcom)(NTSC)(JP)
Code:

0F017C38
0000999A
0F017C3A
00003A99
0F017F00
0000999A
0F017F02
00003A99

Spawn - In the Demon's Hand v1.000 (2000)(Capcom)(NTSC)(US)
Code:

0F017C58
0000999A
0F017C5A
00003A99
0F017F20
0000999A
0F017F22
00003A99

Spawn - In the Demon's Hand v1.000 (2000)(EIDOS)(PAL)
Code:

0F017C78
0000999A
0F017C7A
00003A99
0F017F40
0000999A
0F017F42
00003A99
 
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do you know if people from the original widescreen thread on assembler games (like Esppiral, S4pph4rad and the others) are still around?
 
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There is only @megavolt85 and @Espirral has sent a message on dreamcast-talk recently but he's probably don't make widescreen hacks anymore.
@megavolt85 is working on the adapter of mapple.

But put your ask here, we may help you.
 
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Adding a fix for a widescreen code I posted back in Assemblergames and adding a few others in case other forums don't have them.

Anybody know how to find an Enable codes? For some reason I can't play Dynamite Deka 2 NTSC J on my NTSC U console.
My current method is using a Codebreaker disc + original discs. This game is the only one that will not boot using this method.
I was wondering if Codebreaker needs an enable code for this game or if the booting depended on the video signal: composite, s-video, or VGA. I've tried them all with no luck.

Dynamite Deka 2 NTSC J
024FA848 43700000

Outtrigger NTSC U
0283E284 43700000

Capcom vs SNK NTSC U
(main menu mis-aligned)
023DCC60 43700000
021F2C1C 43F00000
023DCC90 43D20000
 
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Thanks for adds, I'm sorry I didn't have time since a while I don't have a look again how to convert a codebreaker code to hex code like it's explain in DC emulation forum.
 
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Hi everyone. Would anyone know of a code for Lodoss (NTSC) ? Playing on Flycast. :)
 
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My issue was that I had a 30+ hours ongoing game on the USA NTSC version, and had just found out about a widescreen hack on the PAL version. I just tried loading my save on the PAL version, and it works !

Unfortunately, the PAL widescreen hacks has some item mis-alignments:




ps: I'm also looking for a Worms Armageddon or Worms World Party widescreen code ^^
 
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You could play with widescreen patch in order to correct it.
 
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Hello everyone, I was wondering if anybody knows a widescreen hex patch for Sonic Adventure JAP?
I couldn't find it anywhere, only the PAL/NTSC patches.
 
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Not sure who to credit, but I found this one for Sonic Adv International JP. May have been from assembler games originally.

SONIC ADVENTURE INTERNATIONAL, JUE ,HDR-0043 V1.003
Code:
FIND
24118A8C 5C118A8C 50118A8C 58118A8C
REPLACE
30118A8C 44231E8C 50118A8C 58118A8C
It needs a render fix for shadows since are still rendered in a 4:3 aspect ratio, other than that works like a charm on my Dreamcast, and unlike the action replay code, clipping seems to be gone.
Take it as a Wip, even though I don't think I am going to spend anymore time on it since it is playable and displays in 16:9
60 FPS
Code:
2C75683C->00000001
2C756844->00000001
Sonic Adventure International (JP)
02037040 8C8A1124
02037044 8C1E2344
 
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I'm actually looking for a codebreaker code for Sonic Adventure NTSC U Sega All Stars version. The existing one is not compatible.
 
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@megavolt85

Are you still taking requests to port additional widescreen codes from one region to another?
I know you are busy with the Atomiswave catalog :)
 
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@demilich Thank you so much for putting effort into sharing these codes! Unfortunately, I was rather looking for the hex patches of the original 1998 Japanese release of Sonic Adventure. The reason as to why I want specifically the codes for the 1998 release is because from my experience the Game has a few better features, like better camera angles or Sonic's running animation has an awesome looking blur effect, which was removed from the international releases.

Anyways, I'm still grateful and I really appreciate your help!!!
 
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